Overwatch 2 might be a great solution for the Overwatch franchise, but there’s no similar silver bullet for World of Warcraft. There’s a lot to love about Blizzard’s games and cinematics, but the overall narrative holding them together is buckling under the weight. The Jailer says he’s going to rewrite reality, and I kind of think we should let him do it. The entire culmination of 2003’s Warcraft 3: The Frozen Throne is the Lich King (created by the Jailer) fighting against the Burning Legion (created and run by the Jailer’s secret agents). The Jailer, the game’s follow-up Big Bad, has apparently been manipulating everything for decades behind the scenes. Sargeras was a massive threat who ended up stabbing the planet before we could take him out. These organizations naturally rose up in the aftermath of the war against the Burning Legion in Burning Crusade, and soon we took the fight to the Legion and the Scourge up in Northrend in the beloved Wrath of the Lich King expansion.Īfter killing a variety of Big Cosmic People in armor, fighting against gods and guardians has lost its shine, especially since the ante has to be upped for every single guy. In the early days of World of Warcraft, we fought factions like the Defias Brotherhood and the Scarlet Crusade. It’s a very Infinity Stones-esque plot … and I am so tired. You know how the Marvel movies start with Iron Man, who is just one dude with a mecha suit, and then the world around him slowly develops, culminating in a massive, sprawling cosmic threat? That was pretty cool! World of Warcraft is trying a similar cosmic threat, with the Jailer claiming the Shadowlands Sigils. I don’t know who that guy is! This entire scene means nothing without that context! Sure, we can speculate, but when we go years without answers, it’s real easy to just stop caring altogether. If this was a Marvel movie, I’d either know who that guy was, or my buddy would go “Oh! That’s so-and-so, from the comics!” But in Overwatch, I threw my hands up. The ally removes his hood and it’s … a guy? Mercy asks if she can get an audience with someone, and we see Talon leader Doomfist meeting with a new ally. Take the Overwatch cinematic at the end of the Storm Rising Archives event. The Jailer is apparently a master manipulator, but all I ever hear him say is stuff like, “Death comes for the soul of your world!” or “I will crush you with my endless armies!” Thanos’ plan might not have made a lot of sense either, but at least he took a few minutes to explain his goals and reflect on them.īlizzard even indulges in things like post-credit stingers. The last time I got a look at her internal thoughts was in the Battle for Azeroth book Before the Storm, and it was later … retconned. I still don’t know what her exact plan is, or why she thought siding with the Jailer was a good way to go about it. Sylvanas has essentially been the main character of Warcraft for three years now.
World of warcraft animal i have become Patch#
And when the story doesn’t make sense, Blizzard will just patch up those parts with.
World of warcraft animal i have become series#
The main story is there to set up a series of real cool story beats, with little regard for whether they make much sense. Right now, World of Warcraft feels like everything is set up around those big moments in the form of cinematics and cutscenes. Sure, it’s super cool when the small cast of heroes fights the bad guys and fires off both rockets and one-liners, but it’s also a “sometimes food.”
But the main narrative feels like it’s held together around a few big moments that can be easily clipped into gifs. There are fantastic stories in the game, like Zandalar’s quests, or the zone of Revendreth.
Playing World of Warcraft right now can be a little rough. It’s like Blizzard is learning all the wrong lessons from the Marvel Cinematic Universe.
Overwatch, on the other hand, is stuck in the past - we won’t get to see the actual Overwatch organization in action until Overwatch 2, which currently does not have a release date.īoth settings have a comic book-y vibe, bigger-than-life characters, and action-packed cinematics. World of Warcraft : Shadowlands is a narrative mess that recently culminated in a big reveal centering around split souls, rewriting reality, and villain monologuing. Part of this is almost certainly that I’m getting older and less patient, but a big part of it comes from the games themselves. But over the past few years, I’ve become frustrated. I love the pulp and drama of their settings, the polished cinematics and bold characters. I’ve been a fan of Blizzard games since I was a kid.